EAP Kingdom (English for Academic Purposes Kingdom)

EAP Kingdom (English for Academic Purposes Kingdom)
Goals & purposes:
The main purpose of developing the mobile app "English for Academic Purposes (EAP)" is to promote language learning outside class time and consolidate knowledge of key features of academic language in an engaging way. It provides practice opportunities in consolidating vocabulary and grammar usage typical of academic texts and includes game elements (such as points, badges, and leaderboard) to enhance students’ motivation and engagement in learning outside class time.

The learning app is developed for students taking ENG1376 English for Academic Purposes I and ENG1377 English for Academic Purposes II courses. They require to use this mobile app after lectures to consolidate their knowledge of what has been taught in the courses. At the same time, they submit and rate each other’s annotated bibliographies to promote peer learning.

10% of the assessment in these two courses come from their performance in using the app. Therefore, students need to log in the learning app with their EdU user ID and password so that tutors can record their students’ scores obtained from the app.
EAP Kingdom is a place where power is attained by acquiring, applying and sharing knowledge of English for academic purposes. Your power will grow as you gain points and badges by completing tutorials and practices about key features of academic English, and by contributing annotated bibliographies to inform your fellow kingdom folks about the sources cited in terms of their usefulness for your written assignments.

The contents of this app include:

(1). Grammar practices
Chunking (chunk a noun group; chunk a clause); multiple choice grammar practice.

(2). Vocabulary practices
Pick one (Formal vs. Informal vocabulary); fill-in-the-blanks (Sentence combination to practise nominalisation); pick one (Familiar words, unfamiliar meanings).

(3). Tutorials on key features of academic vocabulary and grammar
Provide brief information on each key feature and simple MCQ.

(4). Annotated Bibliography
A section for students to type their textual comment for articles in a recommended reading list, and students will also be able to rate if an annotated bibliography is "helpful".

Game elements are incorporated into the app to promote students’ learning engagement and sustain their learning motivation. Students need to get points to unlock or proceed to more advanced exercises, get badges for different achievements (e.g. for completing a level, the most active contributor/ reviewer of annotated bibliographies, etc.) and there will be a leaderboard to show ranking of players and their collections of badges.
Date released:
September 2020
  • Mobile app

    Google Play: https://play.google.com/store/apps/details?id=hk.eduhk.lttc.eap

    App Store: https://apps.apple.com/az/app/eap-kingdom/id1529209944

Target population:
  • University students (postgraduate)
  • University students (undergraduate)
  • School students (secondary)
  • School students (primary)
  • School students (kindergarten / nursery)
  • Lifelong learning
Related EdUHK courses:
  • ENG1376 - English for Academic Purposes I
  • ENG1377 - English for Academic Purposes II
Mode of learning:
  • Self-paced
  • Structured lessons
Learning platform:
  • Online
  • Face-to-face
  • Hybrid
  • English
Copyright & usage restrictions:
The students are welcome to download and use the mobile app from Google Play and App Store. The mobile app is owned by The Education University of Hong Kong (EdUHK). The copyright and other intellectual property rights in all materials on the mobile app is owned by EdUHK.
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